

The pirate clans are getting antsy and there’s a new threat out on the frontier in the form of ironclad ships. The game takes place 5 years after the movie it is a time where the Empire is close to signing a peace treaty with their long time rivals the Procyons. There’s no building, just take your fleet directly into the mission. The set up is exactly like SFC with a 2d playing field in 3d space. Or perhaps an Age of Sail that is more polished and easier to play. TPRTS is what I’d call a simplified (but not necessarily less detailed) SFC. Treasure Planet: Battle at Procyon (or TPRTS as I’ll call it from now on) is not one of those games. I know there’s a handful of console games out there based on TP, but I haven’t seen them so I can’t say that they are or are not the ususal schlock you get with big movie tie-ins. Allow me to give you folks the background on the game and my impressions after a good 15 hours of play.įirst off make sure you get Treasure Planet: Battle at Procyon for the PC. Although I could be wrong and the big push is waiting for the movie to come out. I’m not a professional reviewer but since the press out there is minimal, and considering Barking Dog just became Rockstar Vancouver, I’m a little worried that this game will slip under the radar. After playing the crap out of it this weekend I must say this is a good game, one I’d recommend to fans of the genre or the movie. It’s a tactical ship to ship game much like Age of Sail or Star Fleet Command. I was quite suprised to see it on the shelf at my local Wal-Mart for $20US this weekend considering EB has it shipping on 11/5 and ToTheGame has it listed for 11/25. I remembered hearing a while ago about how Barking Dog (them what brought you Homeworld: Cataclysm) was making an RTS based on it. The twist is all the sailing ships are in space (or the Etherium) and cyborgs, aliens and robots abound.

If you haven’t seen the trailer yet it’s basically a Disney remake of Treasure Island. So Treasure Planet is this year’s Disney animated movie.
